May 28, 2025 · CombatProgrammingUE5
Combat System Foundation
Building the core combat state machine — how exploration transitions into turn-based battle, and the architecture behind CombatManager.
Read more →Development Updates
Behind-the-scenes updates on the development of Twilight Rites — design decisions, technical breakdowns, and progress reports.
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RedditBuilding the core combat state machine — how exploration transitions into turn-based battle, and the architecture behind CombatManager.
Read more →Early thoughts on tone, visual direction, and what makes Twilight Rites feel distinct from other RPGs.
Read more →The game that sparked this project and the design pillars we are carrying forward into Twilight Rites.
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